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Old Mar 12, 2008, 05:07 PM // 17:07   #41
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i had this alot of time:

i'm war and if i run into a mob gues what all hero/hench follows me next to me and then attack >.<
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Old Mar 12, 2008, 05:15 PM // 17:15   #42
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That blasted spirit agro thing is really really annoying/stupid, nothing worse than trying to nagivate your way through an area but the h/h wont follow since there place is studded with ranger spirits from the huge enemy patrols.

The aggressive melee ai has always been horrid but it seems even the casters are getting schooled in the arts of Leroy now.

Sometimes i think I should just make my group entirely of ranger h/h they seem to be the only ones with a brain these days.
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Old Mar 12, 2008, 05:18 PM // 17:18   #43
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Quote:
Originally Posted by Amantis
Yeah Devona is definitely set to Attack. Ive noticed if I Ctrl-Click a mob and then run the other way, Devona is the only one who will run across half the map to agro that mob, then run back to me, or just die
Agreed.

To all those saying "its always been this way" I disagree. Over the past 2 weeks as I've been playing GW:EN a lot, I've noticed that certain henchmen (Herta, Devona, and Talon Silverwing) have gotten WAY more aggresive. They now tend to run clear accross the map and often ignore flags all together.

There was another thread about this just like last week. The fact that multiple people are noticing this in such a short period of time makes me think it isn't just a conspiracy/our overactive imagination. I think the AI was adjusted reccently, and it was for the worst.
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Old Mar 12, 2008, 05:50 PM // 17:50   #44
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Glad to see this topic as I thought AI had changed but I dismissed it as just me and my imagination. Some of my hereos dont cast their spells and just stand there, have witenessed H/H running off and aggroing mobs, all the while flagged.

I have tried attack, avoid, defend on my hereos and usually flag my H/H when needed and yet I see the crazy AI behavior that I have not seen before. It does need to be fixed
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Old Mar 12, 2008, 07:18 PM // 19:18   #45
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Eles on guard are super aggressive lately. Zhed seems to be the worst.

And yeah, they don't seem to pay any attention to called targets.
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Old Mar 12, 2008, 07:42 PM // 19:42   #46
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Quote:
Originally Posted by Ele Mental
is her attack status set to attack, guard, or avoid combat

that may be the reason
rofl. this post made my day.
Devona... is a henchie... you can't control henchies like you can heroes. so no. her attack status was "idiotic AI, just like everyone else".

Anyways...................
It is kind of weird that that happened? I guess you should just try your HARDEST to flag your henchies to behind you so nothing, like that, happens again.
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Old Mar 12, 2008, 07:59 PM // 19:59   #47
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As of a Dec/Jan update, all of my hero guard/aggression toggles were reset to Attack, rather than guard. I had to go through all of my heroes, for all of my characters, and reset them back to guard or passive. Might want to check this for those having this issue with heroes.

As for henchmen, they've always been overly aggressive (warriors and rangers).
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Old Mar 12, 2008, 08:01 PM // 20:01   #48
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The spirit thing has been around a long time now; it's annoying but hardly the most problematic AI behavior for me.

What is really annoying is that tendency for both henchies and heroes set on "guard" to run off the map after mobs. This happens in two scenarios for me.
1. I pursue a patrolling mob but stop as they move further away. I have not used any attack or spell on them, nor have I called a target. Regardless, one or two of my h/h continue on after the group and won't stop until they reach them.
2. My party gets wiped. We rez, and 2 or so of my h/h spontaneously start running back to the group we were just fighting. Despite the fact that no target has been called, they are not locked on any target, and the group isn't even within the radar range. Sometimes they are not even remotely nearby. I have followed the h/h out of curiosity when they do this, and they will make a straight beeline to the group, running through any other groups on the way there.

Now it's relatively easy to stop them by planting a flag by me. The difficult thing is doing it quickly enough... I have to be paying attention, and I have to plant the flag before they aggro something, which may be very nearby. I don't find flags the easiest controls to use, either.

Two other things I have noticed recently. It is taking much longer to kill the targets I call because my h/h seem to be going after their own targets. And I can't seem to get my heroes to rez me unless they are inside my aggro bubble... they used to walk forward a few steps if they had to, but now I can't even force them to rez me when they're at the edge of my aggro bubble.

All in all, h/h AI, which has always been bad, just keeps seem to be getting worse. It's making HM more frustrating than it should be.

Last edited by Andisa Kalorn; Mar 12, 2008 at 08:04 PM // 20:04..
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Old Mar 12, 2008, 08:53 PM // 20:53   #49
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/sarcasm

You can always pug

end /sarcasm

Try pugging a few missions again, then complain how the AI is bad. I'd still take a leeroying Koss over most Mending/Healing Breeze Wammos any day.
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Old Mar 12, 2008, 08:59 PM // 20:59   #50
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devona is horrible about her aggro. many times i've had to control myself from snapping another keyboard over rage due to her. the time it happens for me is when i target closest for attack and cancel but yet she goes running off on her own free will. i don't think anyone that made this game actually plays it. they're probably out spending the fat ass cash they made from the game
and whats with the casters and ranged heros that are set to attack, getting up right next to the foes they're attacking? O.o

Last edited by Grasping Darkness; Mar 12, 2008 at 09:01 PM // 21:01..
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Old Mar 12, 2008, 09:32 PM // 21:32   #51
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I don't know if there's a way to solve the problem with hench monks trying to attack enemies. They should be set to Guard but they seem to be set to Attack. When I call a target I know that the first ones to run up to attack will be the hench monks who then get targeted and chased around. The worst are Mhenlo, Danika, and another female that I can't remember the name of right now.

I don't know what they have Argo, the Mage in Cavalon, set up as but that guy runs right up to any enemy and starts attacking like a warrior.

It seems like it's gotten worse in the past several weeks.
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Old Mar 12, 2008, 11:02 PM // 23:02   #52
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I've noticed it before also..

Yesterday, when I would call a target { in Jennur's Horde }, Devona would run all the way through the corridors, past the mobs of Margonite, up the stairs, and attack the additional Harbringer.

Someone should set her to 'Defend'
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Old Mar 12, 2008, 11:47 PM // 23:47   #53
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That's the current Hero AI.

Anet why do you force us to play with that! Stop!
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Old Mar 12, 2008, 11:50 PM // 23:50   #54
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Noticed alot of my casters think that wanding requires melee range. Never used to be this bad. Still, don't really need aggro management in most places as long as you have brute force so it's not too bad.
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Old Mar 13, 2008, 12:07 AM // 00:07   #55
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I have never noticed that because I usually play with guildies.

Yesterday my necro did the Ooze Pit dungeon (NM) with heroes and hencies and at the very end Koss was aggroing all the oozes every times, even if I had him flagged!

We died many times, I was almost ready to give it up and do it with the help of guildies, but I did not want to have spent all my time for nothing, so I kept going on even with 60%DP and fortunately I got to open the chest.

But the fact that I could not controll my heroes was upsetting.
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Old Mar 13, 2008, 12:39 AM // 00:39   #56
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At the very least the hench monks should be set to avoid combat. I get so tired of them attacking instead of healing.
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Old Mar 13, 2008, 12:46 AM // 00:46   #57
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Last week I started moving my Monk through GWeN and there were times where a group would approach and none of the H/H would be attack anything. I would need to call targets multiple times to get them to attack.
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Old Mar 13, 2008, 12:53 AM // 00:53   #58
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I too have noticed this behavior....beginning to think that the AI was "adjusted" to get us to co-operate more or something.
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Old Mar 13, 2008, 01:30 AM // 01:30   #59
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Did Kathandrax today. Couldn't keep Talon from attacking the becalming djinns. Not good...
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Old Mar 13, 2008, 01:47 AM // 01:47   #60
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hit with a nerf stick plz
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